Sample ODS video

I rendered with POV-Ray (using my approach) a sample 360-degree, omnidirectional, stereo video (top/bottom).
It can be used for stress-testing VR video players, HMDs, etc.

It’s a 120-frame animation, loopable. That means one second at 120 FPS (for example PSVR), 1.25 seconds at 90 FPS (Oculus Rift, HTC Vive), etc.

YouTube Preview:

Real plain preview:

It took around 4 days to render on my i7 with eight cores.
Every frame has 7680 x 7680 pixels resolution (Stereo top/bottom), around 32 MB PNG each.
I encoded it at different FPS and resolutions. As explained in my other post about ODS, x264 doesn’t support the highest framerate at the highest resolution.

ffmpeg command-line encoding:

ffmpeg\bin\ffmpeg.exe -framerate 60 -i sample%03d.png -c:v libx264 -preset veryslow -vf scale=1280:720 -x264-params crf=18 -c:a aac -strict experimental preview.mp4

Download links

Image:
Single shot image, 7680 x 7680 pixels (9370 KB)
Videos:
x264 – 30 FPS – 4K UHD
x265 – 60 FPS – 4K UHD
x265 – 90 FPS – 4K UHD
x265 – 90 FPS – 4K DCI
x265 – 90 FPS – 8K
x265 – 120 FPS – 8K

POV-Ray source code: .pov, .ini.